#Teenagers #VideoGames
Many teens spend 10-20 hours weekly playing games by choice, not addiction. Gen Z faces limited outdoor options due to surveillance and space closures, leading to virtual escapes. Blame rightful parental concerns, generational anxieties, and societal failings, not just technology. read more
#videogames #AIthreat
In response to the threat of AI automation, video game creators are pushing for unionization as a way to protect their jobs and working conditions amidst a wave of layoffs. The gaming industry is grappling with the impact of AI on their creative roles. read more
#AI #VideoGames
Google has created an AI, SIMA, that can play video games and follow player commands, potentially leading to real-world applications. The AI learns from natural language instructions and image recognition, aiming to be helpful in various environments. read more